Wednesday, 8 May 2013

UDK Puzzle Design



So, I now need to figure out how to take the ideas for puzzles from the page and into the engine. I had little to no experience with UDK before this project so have had to learn as much as I possibly could to make the puzzles in a short space of time.

The first challenge I encountered was how to use Kismet in UDK to make switches activatable and for the switches to perform a triggered action. I did a little experiment with trying to create a useable light switch in game.

With this complete, I set about trying to use the same principles to make an object move after activating a switch. If i can work this out, then one useable puzzle will be available for people trying our game at the summer show.


I also had to work out how to make UDK play Ryan's music and sound effects at the correct times, because the tutorial videos I had watched for switches had covered this, it was an easier job than learning how to make a four switch puzzle!
 

No comments:

Post a Comment