Mysterious protagonist awakes within a cave, nearby is a lit
torch from a wall brazier, strange that there is only one lit torch in a room
that contains at least 6. Initially the path is totally linear, with the player
having to follow a set route to encounter the first puzzle.
The player eventually comes to a chamber in which the first
puzzle is contained, there is a pedestal in the centre containing some strange
technological/magical item. This item contains most of the mystery of the game
and is never truly explained (JJ Abrams Style yo!). Obtaining this item
triggers a cutscene in which the hieroglyphs transform through several
languages before landing on English, and this should change the textures on all
of the previous walls so that they are now readable by the player, this offers
nothing other than deepening the mystery of the game. (easily subject to change
if difficult to do, just block the old pathways off or something).
This first puzzle requires the player to activate switches
in the right order, under the guise of the playercharacter learning to read the
strange hieroglyphs using the strange stone device they have picked up from the
pedestal. This first puzzle will be
simple and only require the player to activate the 4 switches around the corner
of the rooms which will be indicated by the hieroglyphs.
After solving the puzzle, a cutscene triggers, in which the
player sees the huge stone doors of the temple open. The camera should pan now outside and show an
image of the desert valley outside. Following this, the player will be able to
freely explore the environment (see map). The valley is made up of a desert
landscape that has a sandstorm going on making visibility not so great. The player should, however, be able to make
out the three large pyramid structures laid out around the valley.
Each pyramid contains a little information about the setting
as well as a small puzzle, apart from the 3rd and largest pyramid,
which leads to the end of the game. The pyramid on to the east or west of the
player as they emerge from the temple are smaller and slightly more difficult
to make out in the storm but still easily visible, this was a choice as they
are optional places to visit.
Pyramid 1 (eastern)
This pyramid has a stairway that leads to a room at the very
top, within this room lies a puzzle, simple matching icons puzzle, contains
more writing on walls to give the place more mystery. (to be added to this
document later).
Pyramid 2 (western)
This pyramid has an identical layout but contains a
different puzzle and different clues to the setting. The puzzle in here is a
basic numeracy puzzle.
Pyramid 3 (final)
When the player reaches the top of this pyramid a cutscene
triggers, showing the player being enveloped into light and disappearing from
the scene, only to appear in a pitch black setting with a strange alien voice
speaking to them. To be decided.
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