Wednesday, 17 April 2013

Lights Overview



What is Lights?
Lights is a mysterious first person RPG with no combat mechanics. The main challenges to overcome within the game consist of puzzles, of which there are many and of various designs. Language is a major part of the puzzles as many contain riddles with clues as to how to solve each puzzle.
The player must navigate a seemingly empty desert landscape, littered with artefacts of a bygone civilisation. Through the dust storms the player will find ancient temples and ziggurats with information within that alludes to the origins of the game world and the mysterious protagonist’s purpose.

The mysterious language of the temples, a strange cross of cuneiform and hieroglyphics, is revealed to the player in the game’s opening scene, and finding the mysterious tri-pebbles will illuminate the strange script into something more understandable.


Why Lights?

We wanted to make a game that makes the player think about what is going on, and we thought that giving as scant an amount of information as possible to the player to be conducive to this process. If the player isn’t fed all the information, they can make up their own minds about what is happening.


 What does the Player control?

The player takes control of a blank slate protagonist, no information is given about who they are in control of, we wanted to do this so the player could project themselves, or anyone they chose to be the protagonist.


What is the main focus?

The main focus of the game is exploration, puzzle solving and finding out what is going on. We hope that the mystery will keep the player looking for more clues and information and incentivise them to continue playing.

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