Puzzle ideas:
Translation – player has obtained the item from the first
section that has allowed them to read the strange language. In the middle of
the room is a primer that gives brief information about how to solve the
puzzle.
This puzzle is based on the elements of ancient times,
earth, fire, water, air. The walls have these symbols which need to be
activated to complete the puzzle, there are other images on the walls to throw
the player off. These will be animal, man, the star, the infinite loop etc.
On each wall is a symbol which corresponds with the primer
in the middle of the room, the player has to work out which symbols to activate
in the correct order.
Pyramid 2: Player enters the chamber and must activate the
switches in the correct sequence; this is described by the writing on the
walls. The middle will have 4-5 levers that need to be move into the correct
positions.
The levers will need to be moved into a shape corresponding
to one of the ones written on the walls, these will be displayed as dots, the
player will know which the correct formation is by finding out which wall is
the correct one by looking at the symbols they have seen previously, in fact,
the first puzzle’s completion will give the player the solution.
After completion of the puzzles, the player will receive an
item that will explain a little of what is happening in the universe,
explaining some of the lore behind the idea.
Final Puzzle: the walls are filled with the symbols; it is
possible to work out what to do merely by looking around the room, however, if
the player has visited the other two temples they will have more information
for this final puzzle (subtle, and vague hints from the items received from the
previous temples).
I like the idea of using text based clues, like the books in Skyrim or visual clues on the walls themselves. This along with having basic switch puzzles will probably be possible. My limited skills with UDK's Kismet will limit the amount of puzzles I will succesfully be able to design as I am technically learning it all from scratch.
I drew up some concepts on paper to begin with, just three basic puzzles that I want to learn how to make in UDK.
I like the idea of using text based clues, like the books in Skyrim or visual clues on the walls themselves. This along with having basic switch puzzles will probably be possible. My limited skills with UDK's Kismet will limit the amount of puzzles I will succesfully be able to design as I am technically learning it all from scratch.
I drew up some concepts on paper to begin with, just three basic puzzles that I want to learn how to make in UDK.


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