Atmospheric exploration game, no objective markers.
Begin in dark temple, no explanations, ambient sounds to create
atmosphere. Alluded to alien influence on creation of the pyramids.
Use item (gravity gun HL2) that are black stones that levitate mass using anti grav.
Events that impact on the narrative happen naturally and don't seem forced?
Player has free choice in what to do/where to go.
Stones: (grav manipulator) Archaeoglyphs form a code within temple,
making a "puzzle" for the player to solve before obtaining the stones.
Picking up the stones translates the message (mystically) shown by the
hieroglyphs fading through various languages until stopping on english,
not showing that the words have changed to english, but the character
has obtained some sort of mystical understanding of the script from the
influence of the stones. maybe have some sort of
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